Never show your work to your supervising animator just before you go home on an evening…..ever.
I do this all the time. I spend all day (or several days) working on a scene and just before I leave for the day seems to be the time where I get to the point where I need to show it to the lead animator for some feedback. At this point I have done my absolute best with the work so far. It might just be a layout, it might be a blockout or it might be full animation, but whatever stage I am at, I’m pleased with my work. And naturally I assume that the lead will too, convinced that he will just say “that’s great!” and I can go home and enjoy my evening.
However this is rarely the case, like today for example when my latest Lego Clone Wars cutscene blockout was pulled to pieces. Though my face showed eagerness to make the very significant changes, my guts were tearing up inside me with despair.
So what do you do when this happens? Well there’s no easy answer to that. Some would say that you shouldn’t get attached to your work so that you’re not disappointed when it is torn up. While that’s great in theory, I’ve never been able to do it. How do you not get attached to something that you have put your all into?
Sadly it’s just something that comes with the job of an animator. We just have to hope that when we have made the changes, the result is better than before. The only consolation is that, whether the result is better or not, we will have learned something new in trying a different approach.