Wednesday, 31 October 2007
As a general rule, we Brits don't really go in for the whole goulish October celebrations like our friends over the pond (well that's what the old-fashioned, fun-lacking, stiff-upper lipped Brits will tell you). Tonight, my girlfriend and I decided to make a couple of Jack-o-Lanterns. We had never actually made them before, but we had such a fun time doing it. It really made Halloween more interesting! Here are our attempts:
Mine is on the right and is somewhat boring compared with Sian's sinister Jack Skellington look-a-like!
Now since this is an art blog (and I can't really call my pumpkin art), here is a somewhat tenuously Halloween themed drawing - a dragon:
Well it's not really anything to do with the day, and it's about as scary as Barney the Dinosaur, but hey, it'll do!
Saturday, 27 October 2007
and one was Snow White:
What sucks about living in the UK is how much we have to pay for everything over here. EVERYTHING is expensive, from fuel for our cars to food for our stomachs. However, as we discovered with these canvases, it is often much cheaper to get things imported from abroad. Now for a single canvas of the size of these, a Brit like myself would have to pay in the region of £60-£80. The great thing is though, that it cost us $60 to buy two canvases from the USA and get them shipped over the Atlantic, which currently works out at about £30! Bargain!
Thursday, 25 October 2007
and here is the new one:
Well it's an improvement (I think) as I tried to elongate the shape of the head, enlarge the open eye and fix the direction of the neck. However, with the help of Photoshop, we can see that it is still far from perfect:
It seems my Bugs has put on a few pounds! Now, I don't expect I would ever get it to perfectly match the original drawing, which is why I would like to mention the work of a fellow learner - Amir Avni. He managed to get a perfect copy!
How he did this, I don't know, but it may have something to do with the fact that he spent 3 hours studying the drawing, compared with about 15 minutes on my part!
Wednesday, 24 October 2007
Tuesday, 23 October 2007
I decided to have a go at a lesson by John Kricfalusi on construction of a scene from
Tex Avery's "Heckling Hare". The original picture has lots of wrinkles on it, characteristic of the drawing style of Warner Bros animator Rob Scribner:
I always think John's lessons are a great learning resource, but I haven't spent much time following them. However this lesson was even better than usual due to the welcome inclusion of videos, which make the understanding a lot easier, so I decided to not be lazy give it a try. Anyway, here is my attempt at drawing Bugs:
I can immediately see problems with my version. The two that stick out most to me are the difference in size of the open eye and the fact that my bugs isn't screwing up his face to the same degree as Scribner's. Also, I have made a huge error on the angle of the neck. How I managed this, I have no idea. Anyway, to compare my drawing in more detail, I layered it over the original in Photoshop:
I'm still relatively pleased with it, especially since I had to sneakily draw it at work (hence why I didn't have time to draw the dog too), but I think it is probably worth another attempt.
Sunday, 21 October 2007
Anyway, while I'm trying to get something of my own to put up here, I'll let you enjoy another sequence from "Mickey and the Beanstalk". I love this clip....watch out for the great bit involving Goofy being caught by a stool. John Kricfalusi often talks about how animation these days zips from one key pose to another with as few inbetweens as possible. This little Goofy part is lovely and slow. Enjoy!
Sunday, 14 October 2007
Since I haven't got any of my own work to write about today, I thought I would share my own personal favourite piece of animation. It comes from "Mickey and the Beanstalk" and involves the hilarious character that is the giant:
I have seen that sneeze sooooo many times over the past year or so and it never fails to make me laugh out loud! The hilarity does not end there though. The second time I saw it, I decided to freeze-frame the sequence in order to have a good look at the individual drawings. The result was fascinating:
These are literally one frame after the next. I don't know who animated this, but what baffles me is how they came to this series of drawings to represent a sneeze. I am truly in awe of these five pictures.
Saturday, 6 October 2007
Great start on your walk cycle. Also try to do a stationary walk cycle (meaning center the drawing and have the person walk as if you are going pan the background.) This way you can keep it cycled and see if it's working smoothly.
As for the box lift- it all looks good until the end part- where he lifts back and settles. There seems to be some inbetweens missing or the timing's too quick. Basically it just needs to be a little smoother when he settles.
I have also made an animation of a guy pushing a box like I planned. Again I think there are weight issues as the box doesn't feel as heavy as I wanted. Any comments on it would be greatly appreciated!
Friday, 5 October 2007
tallsmartmanI have done a little more of the animation, but now that the mistakes in it have been pointed out to me, I'm thinking about either starting over or trying something different. I'd like to try doing someone pushing a heavy block along the ground next.
Hey, that looks awesome. A very fluid motion, you should be proud. The last few frames made it look like he was about to "sneak around" after he picked up the box. OR... Either the box is entirely too heavy for the guy and he's trying to grasp it with his head so he wouldn't drop it.
Either way, your animation has a lot of character, the only thing I see that looks a bit odd, is the weight of the box. The posture of his body makes me think it's very heavy for him, but the box doesn't "sink" as if it were very heavy. Then again, if he is about to sneak around, I think you could probably leave it how it is.
I agree with tallsmartman. Is it supposed to be a heavy box?
But there's one more thing I also noticed though... the size of the box...on the ground it's "very" big, but when the character starts to lift it up becomes smaller and smaller. May be that's causing such strange feeling of a box weight, bcos you see on the ground looks bigger - heavier then when it's in his hands - smaller - lighter. Just a thought...
great job on the movement and anticipation though.
You are well on your way, congrats on your progress!
The implied mass of the box is light because the accelerations are too high. Volume control is a drawing thing, but implying weight in the motion could be done even with a "point mass" really. I don't think a small change in the box volume is where the issue of weight really rests in this case.
Some key poses (like a spine reversal from hunched over to arched as he strains to pull it up) can add a heavy feeling, but it has to be matched with the appropriate accelerations given how much force he can exert. It's a rigid body dynamics problem with a very qualitative solution in "drawings". Imagine the animation with only the box shown, it would need some very high forces to accelerate like that if it were really heavy, higher forces than that little guy could impart.
Try and keep in mind the c/g of each mass so the positioning of each keeps the tipping torques to a minimum when the forces are large.
I just figured you wanted a snappy toony kind of thing, but if you want him to lift something really heavy, he needs to work harder and slow down the motion. Act it out yourself with an imaginary box to get some ideas for poses, the variations are endless of course, try and keep it simple initially.